Star Citizen still hasn’t launched, but it’s facing server failures

Since its inception, the development of Star Citizen has been nothing short of a roller coaster ride.
From its earliest days as a glimmer in the eye of its creator, Chris Roberts, to its current state as one of the most eagerly anticipated games in development, the journey has been anything but easy.
However, despite the many bumps and bruises along the way, the game has persevered and is now on the cusp of finally launching.
Or at least, it was supposed to be.
As it stands, Star Citizen is once again in the headlines for all the wrong reasons, as its latest update has caused more problems than it has solved.
To say that the launch of the Alpha 3.18 update has been a shambles would be a massive understatement.
For starters, the update itself was plagued with technical issues, with many players reporting that they were unable to login or even connect to the game servers.
To make matters worse, the team at Cloud Imperium Games (CIG) failed to adequately communicate with the community during the outage, leading to a massive amount of frustration and anger.
As a result, the team has been forced to issue a public apology, acknowledging that the launch was a “super rough start” and vowing to do better in the future.
Despite the apology, the damage has been done and the community’s faith in CIG has been severely shaken.
This is a real shame, as Star Citizen is a game that has a lot of potential.
However, until CIG can get its act together and start delivering on its promises, it is hard to see the game ever living up to that potential.