Resident Evil 4 Remake: 15 Biggest Changes We’ve Seen So Far

a computer chip that is glowing green in the dark

It would be easy to simply regurgitate the pitchforks and knives that have already been sharpened in the months leading up to the release of the Resident Evil 4 remake. However, as someone who has been playing video games for over two decades, I believe that it is my duty to temper the expectations of you, the reader, lest you be disappointed come release day.

That said, I must admit that I am impressed with what I have seen of the remake so far. Capcom has taken a game that is widely considered to be one of the best in the series, and they have managed to improve upon it in nearly every way. The graphics have been completely overhauled, and the game now boasts a wealth of new features and gameplay mechanics.

I believe that the biggest change that Capcom has made is to the game’s controls. The original resident Evil 4 was released at a time when the PlayStation 2 was the dominant console, and as such, it was designed with that controller in mind. The result was a game that felt clunky and unwieldy to play.

The remake, on the other hand, has been designed from the ground up for the current generation of consoles. The result is a much more fluid and user-friendly experience.

Another impressive change is the inclusion of a new difficulty mode. The original game was notoriously difficult, to the point where many players never even saw the game’s ending. The new mode, called “Professional”, is a welcome addition for those of us who want to experience the game without pulling our hair out in frustration.

All in all, I believe that the Resident Evil 4 remake is shaping up to be a must-have for fans of the series. It is a game that has been lovingly crafted by a team of developers who clearly understand what makes the original so special. If you are able to look past the dated graphics and clunky controls of the original, you will find a game that is every bit as enjoyable as you remember it being.

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